Dungeon of the endless max8/27/2023 Building a single second tier generator produces no improvement over the first tier ones: the total yields would become 5+4=9 for Industry, 2+4=6 for Science and 4+4=8 for Food. In such a game, building a first tier generator which adds 3 resources per door opened will give every player +1. Starting 2 science is similarly divided into 3 shares and rounded up to 1, while starting 4 food is divided and rounded up to 2. In a 3-player game the starting 5 industry per door gets divided 3-ways and rounded up to 2 per player. The total amount of a resource generated gets divided between players, rounded up.Ĭomplicating things is the fact that the initial resource yields are not uniform (on an Easy difficulty it's 5 industry, 2 science, 4 food), and the true yield is not displayed anywhere.ĭue to this rounding, it is possible to not see any effect from an upgrade, or to maximize your benefit by crossing the "threshold" and squeezing an extra +1 from the system.
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